1. Setup
- Install from Google Play โ create new project.
- Audio: Settings โ Audio โ buffer 256-512. Lower for live pad playing, higher for stability.
- USB MIDI: MPK Mini IV via USB-C OTG โ auto-detected. Pads trigger SPC pads directly. Keys play pads chromatically. Knobs assignable via MIDI Learn.
- Bluetooth MIDI: Pair wireless controllers in Settings โ MIDI โ Bluetooth.
- Ableton Link: Enable in Settings โ Link. Syncs tempo with Ableton Live, BandLab, or any Link-enabled app on the same WiFi.
2. SPC Sample Pads โ Complete Breakdown
- 96 pads total: 24 pads visible per bank ร 4 banks (A/B/C/D). Organize by category โ Bank A for drums, Bank B for bass, Bank C for melodic chops, Bank D for FX and transitions.
- Loading samples: Tap any pad โ folder icon โ browse device storage for WAV files. Or tap mic icon โ record directly from phone mic. Or install Planet-H expansion packs from the Play Store (official 24-bit sample sets).
Per-Pad Controls
- Volume: Independent level per pad. Balance drum elements without a mixer โ kick louder, ghost notes quieter.
- Pan: Stereo position per pad. Hi-hats slightly left, shaker slightly right. Creates width from mono samples.
- Pitch: Semitone (coarse) and cents (fine). Tune a kick down 3 semitones for deeper sub. Tune a snare up 2 for a tight crack. Tune a vocal chop to match the track's key.
- Filter: Cutoff and resonance per pad. Roll off highs on a muddy sample. Boost presence on a thin clap. Independent tonal shaping per sound.
- Attack: How fast the sample reaches full volume. Zero = instant hit (drums). Higher = fade-in (pads, ambient swells).
- Decay: How quickly the sample fades after the attack peak. Short = tight, controlled hits. Long = natural tail and sustain.
- Reverse: One toggle flips the sample backward. Reversed cymbals for transitions. Reversed vocal chops for textures. Reversed kicks for suction effects.
- Loop: Enable for sustained playback. Sample cycles while the pad is held. Set loop start/end points within the sample for seamless cycling. Use for bass notes, pads, and sustained textures.
Advanced Pad Features
- Choke Groups: Assign multiple pads to the same choke group โ triggering one silences the others. Essential for open/closed hi-hat (open hat stops when closed hat triggers). Also prevents multiple bass notes from ringing simultaneously.
- Layer Mode: Stack multiple samples on one pad. All samples trigger simultaneously. Layer a kick with a sub-bass. Layer a snare with a clap. Velocity switching between layers โ soft hit plays sample A, hard hit plays sample B.
- One-shot vs Gate: One-shot plays the full sample regardless of how long the pad is held. Gate mode plays only while the pad is held โ release the pad and the sample stops immediately. Drums usually want one-shot. Bass and pads usually want gate.
3. Sample Chopping โ The Core Workflow
This is THE technique for sample-based beat production. Load a record, chop it into pieces, assign the pieces to pads, rearrange them into something new.
Loading the Source
- Long-press any pad โ select "Chop" or navigate to the chop screen.
- Load a long WAV file โ a vinyl rip, a YouTube capture, a vocal recording, a field recording, an instrument loop. Any audio source becomes chop material.
Chopping Methods
- Manual chop: Tap on the waveform where you want slice points. Complete control over every cut. Listen to each slice individually. Adjust start/end points with precision.
- Auto by transients: G-Stomper analyzes the audio and detects hits (transients) โ drum hits, note attacks, consonants in vocals. Slice points placed automatically at each detected transient. Adjust sensitivity: higher catches quieter hits, lower catches only loud hits.
- Auto by regions: Set a number of equal divisions (4, 8, 16, 32). The sample is sliced into perfectly equal sections regardless of content. Good for rhythmic loops where the beat is steady.
- Auto by BPM: Enter the original BPM of the sample. G-Stomper calculates beat positions and slices at exact beat boundaries. Clean, tempo-accurate chops that line up with your project's grid.
After Chopping
- Each slice automatically maps to its own pad. Slice 1 โ Pad 1, Slice 2 โ Pad 2, etc.
- Now play the pads in any order โ rearrange the slices, skip slices, repeat slices, reverse individual slices, pitch-shift individual slices.
- Record a performance of the rearranged chops into the step sequencer. Quantize with swing. Export.
- Non-destructive: The original source file is never altered. Chops are playback markers โ change the slice points anytime without losing the original audio.
4. Step Sequencer โ Advanced
- Grid: 16, 32, or 64 steps per pattern. Longer patterns for complex arrangements. 16 steps = one bar at 4/4 time.
- Per-step velocity: Long-press any active step โ drag up/down to set velocity (1-127). This is the difference between mechanical and musical. Ghost snares at 30. Regular hits at 90. Accents at 120. The velocity variation IS the groove.
- Per-step pitch: Change the pitch of each individual step. One bass sample on one pad โ program different pitch values per step โ full bass line from a single sample. This technique works for tuned 808s, melodic toms, pitched vocal chops, or any tonal sample.
- Per-step probability (0-100%): Set the chance that each step actually triggers. 100% = always plays. 70% = plays most of the time. 30% = rare ghost hit. This generates natural human-like variation where no two loop repetitions are identical. The machine performs differently every cycle.
- Swing/Shuffle: Global percentage that offsets even-numbered steps late. 0% = perfectly straight. 20% = subtle pocket. 40% = deep shuffle. 50% = approaching full triplet feel. Hip-hop boom-bap usually sits at 30-45%.
- Pattern length: 1-64 bars per pattern. Most beats use 4 or 8 bar patterns. Create short variations (2-bar fills) and long sections (16-bar builds).
5. Quantize
- Step sequencer = pre-quantized. Each step IS a grid position by design.
- Live recording: When recording by playing pads in real time, hits may fall between steps. The Quantize function snaps them to the nearest step position.
- Swing is post-quantize. First quantize (snap to grid) โ then apply swing (offset even steps for groove). Both together = tight but groovy.
6. Transpose
- Per-pad pitch: Each pad has a Tune parameter (semitones + cents). Transpose individual samples independently.
- Per-step pitch: In the sequencer, each step can have its own pitch offset. One sample โ multiple pitches per step โ melodic patterns from a single source.
- Pattern transpose: Shift an entire pattern up or down by semitone values without reprogramming individual steps.
7. Looping โ Every Scenario
- Patterns loop automatically. Press Play โ pattern repeats. This IS the loop. 1-64 bars.
- Overdub recording: Pattern loops while you add more hits each pass. Kick on pass 1, snare on pass 2, hats on pass 3. Layers build organically.
- Song Mode: Chain patterns with repeat counts. Pattern A (intro) ร 1 โ Pattern B (verse) ร 2 โ Pattern C (chorus) ร 1 โ repeat. Full arrangements from loop blocks.
- Live Mode: Trigger patterns in real time. Tap any pattern โ it launches in sync. Perform arrangements live. Record the performance into Song Mode.
- Making tracks stop: Mute specific pad channels within patterns. Same pattern with different mutes = variation. Create pattern variants with specific elements removed.
- Export control: Mute/solo channels โ only active channels render. Stems: export each channel as separate WAV.
8. Mixing & Effects
- Mixer: Volume, pan, mute, solo per pad channel. Meter bridge for level monitoring.
- Per-pad insert effects: EQ, Compressor, Distortion, Bitcrusher, Filter, Delay, Reverb, Chorus, Phaser. Each pad gets its own independent chain โ reverb on snare only, bitcrush on hats only, compression on kick only.
- Master bus: Limiter (loudness control), EQ (overall tone), Reverb Send, Delay Send.
- Sidechain compression: Set kick as the sidechain source โ target the bass channel โ bass ducks on every kick hit. The classic pumping effect for modern production.
9. Exporting
- WAV/OGG: Full mix render. WAV recommended for quality.
- MIDI export: Patterns saved as standard MIDI files. Open in any desktop DAW. Drum patterns become MIDI notes assignable to any drum plugin.
- Stem export: Each pad/channel rendered as a separate WAV file. Import individual stems into Cubase, Ableton, or any desktop DAW for professional mixing.
- Project compatibility: G-Stomper Producer projects open in G-Stomper Studio and vice versa. Move between sample-based and synth-based workflows.
10. Shortcuts & Controls
Tap = Trigger ยท Long-press = Edit/Assign/Chop ยท Bank switch (A/B/C/D) = Access all 96 pads ยท Velocity sensitivity active
Sequencer:
Tap cell = Toggle on/off ยท Long-press = Velocity/Pitch/Probability editor ยท Swipe = Scroll steps ยท Pattern length (16/32/64)
Transport:
Play/Stop ยท Record (overdub) ยท Pattern selector ยท BPM ยท Swing slider
Modes:
Pattern (default) ยท Song (arrangement chain) ยท Live (performance triggering)
11. Producer vs Studio โ When to Use Which
Producer = sample-focused (SPC engine). Loading WAV files, chopping records, flipping vocals, programming drums with individual hits, building beats from audio source material. The workflow: find a sound โ load it โ chop it โ sequence it โ mix it โ export it. If the raw material is audio samples, use Producer.
Studio = synth-focused (VA-Beast engine). Designing sounds from oscillators, filters, envelopes, and modulation. Building patches from mathematical components. The workflow: pick waveforms โ shape with filters โ animate with envelopes/LFOs โ sequence โ mix โ export. If the raw material is sound design from scratch, use Studio.
Both together = complete mobile production. Design synth sounds in Studio (bass, leads, pads). Chop samples and program drums in Producer (drums, chops, vocal flips). Export both as stems โ import into a desktop DAW for final mixing. Two specialized apps covering the full production spectrum.