๐ŸŸช

G-Stomper Producer โ€” Full Operations Manual

Android

The sample-based production half of the G-Stomper family. Where Studio gives you the VA-Beast synthesizer, Producer gives you the SPC โ€” Sample Player Component. Think of it as a full MPC on your phone. 24 velocity-sensitive pads across 4 banks (96 total), WAV sample loading, slice and chop engine, step sequencer with per-step velocity, pitch, and probability, pattern chaining into full songs, complete mixer with per-pad effects, and sidechain compression. If the workflow is sampling records, chopping breaks, flipping vocal chops, programming boom-bap drums, lo-fi beats, or trap 808 patterns โ€” Producer is the weapon.

๐“ƒญ ๐“‡ฏ ๐“ƒญ

1. Setup

2. SPC Sample Pads โ€” Complete Breakdown

Per-Pad Controls

Advanced Pad Features

3. Sample Chopping โ€” The Core Workflow

This is THE technique for sample-based beat production. Load a record, chop it into pieces, assign the pieces to pads, rearrange them into something new.

Loading the Source

Chopping Methods

After Chopping

4. Step Sequencer โ€” Advanced

5. Quantize

6. Transpose

7. Looping โ€” Every Scenario

8. Mixing & Effects

9. Exporting

10. Shortcuts & Controls

Pads:
Tap = Trigger ยท Long-press = Edit/Assign/Chop ยท Bank switch (A/B/C/D) = Access all 96 pads ยท Velocity sensitivity active

Sequencer:
Tap cell = Toggle on/off ยท Long-press = Velocity/Pitch/Probability editor ยท Swipe = Scroll steps ยท Pattern length (16/32/64)

Transport:
Play/Stop ยท Record (overdub) ยท Pattern selector ยท BPM ยท Swing slider

Modes:
Pattern (default) ยท Song (arrangement chain) ยท Live (performance triggering)

11. Producer vs Studio โ€” When to Use Which

Producer = sample-focused (SPC engine). Loading WAV files, chopping records, flipping vocals, programming drums with individual hits, building beats from audio source material. The workflow: find a sound โ†’ load it โ†’ chop it โ†’ sequence it โ†’ mix it โ†’ export it. If the raw material is audio samples, use Producer.

Studio = synth-focused (VA-Beast engine). Designing sounds from oscillators, filters, envelopes, and modulation. Building patches from mathematical components. The workflow: pick waveforms โ†’ shape with filters โ†’ animate with envelopes/LFOs โ†’ sequence โ†’ mix โ†’ export. If the raw material is sound design from scratch, use Studio.

Both together = complete mobile production. Design synth sounds in Studio (bass, leads, pads). Chop samples and program drums in Producer (drums, chops, vocal flips). Export both as stems โ†’ import into a desktop DAW for final mixing. Two specialized apps covering the full production spectrum.

๐“‚€ ๐“†‘ ๐“…“