๐Ÿ“ฑ

Cubasis 3 โ€” Full Operations Manual

Android

Steinberg's mobile DAW โ€” the same company behind Cubase, built for touchscreen. Micrologue virtual analog synth, MiniSampler for WAV-based instrument creation, Beat Designer with 16 velocity-sensitive pads, full mixer with insert and send effects, unlimited audio and MIDI tracks, automation recording, MIDI import/export, and audio editing. The most professional multitrack DAW on Android. If Cubase is the desktop weapon, Cubasis is its mobile counterpart with a direct project transfer pipeline.

๐“ƒญ ๐“‡ฏ ๐“ƒญ

1. Setup & MIDI

2. Instruments โ€” Deep Dive

Micrologue (Virtual Analog Synthesizer)

MiniSampler

Beat Designer

3. Recording Audio & Samples

4. MIDI Editing โ€” Key Editor

5. Quantize

6. Transpose

7. Looping โ€” Every Scenario

Cubasis 3's transport loop is global by design โ€” it loops time, not individual tracks. The trick to "looping one track while the others keep going" is understanding that in a linear DAW, loops aren't a track property โ€” they're a clip arrangement property. You loop one track by making its clip(s) repeat across the timeline while the other tracks have their own independent clip arrangements playing through. This section covers every way to get that result.

The Two Cubasis Loop Concepts โ€” Know the Difference

The mental model: A Cubasis project is a horizontal timeline with tracks stacked vertically. Each track holds clips at specific bar positions. To "loop a track," you make its clip(s) repeat across bars. The other tracks are unaffected โ€” they play whatever clips you've placed on THEIR timelines. The "loop" is just a clip that keeps repeating across the bars where you want it to sound.

Method 1 โ€” Drag-Repeat (The Fastest Way to Loop One Track)

This is the single most important looping technique in Cubasis 3. Once a clip is on the timeline, you can drag its RIGHT EDGE to extend it as a repeating loop. The clip repeats automatically every bar it's stretched across.

Why this is the answer to "loop one track while others play": Other tracks have their own clips at their own lengths. Drag-repeat your drums to 64 bars. Leave your bass at 8 bars (silence after bar 8). Place a synth clip only from bar 17 to 33. Hit play โ€” drums loop the full 64 bars, bass plays the first 8 then stops, synth enters at 17. Each track has its own "loop length" defined purely by where its clips exist.

Method 2 โ€” Duplicate Clip (Long-Press โ†’ Copy โ†’ Paste)

Use this when you want to loop a clip but EDIT each repetition independently โ€” variations on a theme rather than identical loops.

Method 3 โ€” Multiple Independent Clip Placement

You don't need to use the same clip for every loop iteration. Drop different clips at specific bars to build a verse-chorus-verse arrangement on a single track.

Method 4 โ€” Cycle Mode With a Single Long Track

For live jam / sketch sessions where you want ONE track to loop while you play OVER it on another track, this is the workflow:

The cycle-with-record gotcha: When Cycle is on and you're recording on a MIDI track, Cubasis 3 by default REPLACES the content each cycle pass (last performance wins). To stack additive layers across multiple cycle passes โ€” like building a drum pattern by adding one hit per pass โ€” go to Setup > Recording > MIDI Record Mode and set it to Mix. Now each pass adds to what was recorded the previous pass.

Method 5 โ€” Solo + Cycle for Practicing a Single Loop

When you want to focus on ONE track in isolation while it loops โ€” to practice over, to A/B mix changes, to fine-tune a synth patch against just that one part โ€” use Solo.

Solo is non-destructive โ€” it just mutes other tracks for monitoring. Nothing about the project changes. This is the right tool when you want to "loop one track while the others stay silent for now," then bring everything back later.

Method 6 โ€” Different Loop Lengths Per Track

Cubasis 3's killer feature for arrangement: every track has its OWN clip lengths. There's no single "song length" or "loop length" that applies to all tracks. Combine this with drag-repeat and you can build arrangements where each track loops at its own rate.

Hit play and all four tracks play together at their respective loop lengths. This is the answer to "loop one track while others continue" โ€” each track is essentially looping its own pattern at its own length, and the arrangement happens by the way those different cycles overlap.

Method 7 โ€” Single Sample Loop (Inside MiniSampler)

Method 8 โ€” Audio Clip Looping (For Recorded Audio Tracks)

Audio clips (recorded WAV) loop the same way as MIDI clips โ€” drag the right edge to extend.

The "loop one, jam over" sketch workflow: Record a 4-bar drum loop on Track 1. Drag-repeat it to fill bars 1-33 (32 bars total). Add Track 2 (a synth). Don't put any clips on Track 2 โ€” leave it empty. Arm Track 2 for record. Hit Play. The drums loop for 32 bars. While that's playing, jam on Track 2 with your MPK Mini IV or in the on-screen keyboard. Cubasis records everything you play onto Track 2 as a continuous MIDI clip. Stop at bar 33. You now have a looped drum track + a continuous 32-bar melodic improvisation. This is the foundational beat-making sketch workflow.

What Cubasis 3 Doesn't Do โ€” and the Workaround

Cubasis 3 does NOT have Ableton's "clip launcher" or session view โ€” you can't trigger individual clips to loop independently in real time on demand. Everything is linear/timeline-based. If you need clip-launching for live performance, switch to Ableton or Bitwig (or use Loopy Pro alongside Cubasis via Inter-App Audio).

The workaround for "spontaneous one-track looping" inside Cubasis: build your loops on the timeline ahead of time, then use the Mute and Solo buttons on each track to bring loops in and out during playback. Tap Track 2's Mute off at bar 9 โ†’ Track 2's pre-placed loop enters. Tap Track 3's Solo at bar 17 โ†’ only Track 3 plays. This is performable but not as fluid as session view.

Making Tracks Play/Stop During Export

8. Mixing & Effects

Mixer

Insert Effects

Send Effects

Automation

9. Exporting & Cubase Transfer

10. Touch Gestures

Timeline:
Pinch = Zoom ยท Two-finger scroll = Navigate ยท Tap clip = Select ยท Long-press clip = Move/Context menu ยท Double-tap clip = Open editor ยท Drag clip edge = Resize/Loop

Key Editor:
Tap = Place note ยท Drag note = Move ยท Drag note edge = Resize ยท Pinch = Zoom ยท Velocity tab = Per-note dynamics ยท Three-finger tap = Undo

Transport:
Play/Stop ยท Record (arm track first) ยท Loop toggle ยท Cycle markers (drag in ruler)

11. Pro Tips โ€” The Kokumo Method

๐“‚€ ๐“†‘ ๐“…“